Ratnaya, I Gede, Universitas Pendidikan Ganesha, Indonesia
-
Vol 15, No 1 (2025) - ARTICLE
Project based learning framework with STEAM methodology assessed based on self-efficacy: Does it affect creative thinking skills and learning achievement in studying fundamental computers?
Abstract PDF HTML
This work is licensed under a Creative Commons Attribution 4.0 International License
Journal of Technology and Science Education, 2011-2025
Online ISSN: 2013-6374; Print ISSN: 2014-5349; DL: B-2000-2012
Publisher: OmniaScience