Gamification and a low-cost laboratory equipment aimed to boost vapor compresion refrigeration learning

Patricia Aranguren, Daniel Sánchez, Álvaro Casi, Miguel Araiz, Leyre Catalán

Abstract


The nowadays European educational framework boosts applying the learned theoretical concepts to real situations. Hence, practice sessions are key resources to present students direct applications of the theoretical concepts shown in class. Thus, developing new educational equipment and practice sessions oriented to bringing theoretical knowledge closer to practice should be one of the objectives of teachers.

The present work describes a solution proposed by lectures of two Spanish universities looking to increase the knowledge of their engineering students.  Along the years, these docents have noticed the lack of connection between the theoretical and practical knowledge among their students, drastically harming their learning procedure. Thus, in order to deepen into practical learning, a teaching methodology involving low cost prototypes of vapor compression systems and a gamification method to help the students understand the concepts is proposed. The proposed methodology is expected to make a big positive impact on the results obtained by the students, taking into account the preliminary results reached.


Keywords


Gamification, mechanical engineering, engagement, higher education, laboratory, STEM

Full Text:

PDF HTML


DOI: http://dx.doi.org/10.3926/jotse.1458


Licencia de Creative Commons 

This work is licensed under a Creative Commons Attribution 4.0 International License

Journal of Technology and Science Education, 2011-2022

Online ISSN: 2013-6374; Print ISSN: 2014-5349; DL: B-2000-2012

Publisher: OmniaScience