A gamification experience to improve engineering students' performance through motivation

Adrián Sánchez-Carmona, Sergi Robles, Jordi Pons


The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not appreciate. During the year 2016, we are carrying out a pilot involving 950 students at the Graduate of Engineering in Computer Science at the
Autonomous University of Barcelona (UAB).


Gamification, merits, leaderboards, skills and competences evaluation

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DOI: https://doi.org/10.3926/jotse.246

Licencia de Creative Commons 

This work is licensed under a Creative Commons Attribution 4.0 International License

Journal of Technology and Science Education, 2011-2024

Online ISSN: 2013-6374; Print ISSN: 2014-5349; DL: B-2000-2012

Publisher: OmniaScience