Aftinia, Fitria, SMA Muhammadiyah 2 Surabaya, Indonesia
-
Vol 13, No 1 (2023) - ARTICLE
Gamification: Game as a medium for learning chemistry to motivate and increase retention of student learning outcomes
Abstract PDF HTML
This work is licensed under a Creative Commons Attribution 4.0 International License
Journal of Technology and Science Education, 2011-2024
Online ISSN: 2013-6374; Print ISSN: 2014-5349; DL: B-2000-2012
Publisher: OmniaScience